Entertainment is a big word and real-world
experience a money-minting domain. Can
we ignore the fact that reality television
pulled back the bored viewers of the nineties? If the concept
really works then the present video-gaming industry,
which already accounts for a whopping USD 13.5 billion, is in
for a big surprise. The use of global positioning technology in
gaming is giving developers as well as avid gamers a new area
to explore with Location Based Gaming (LBG).
A keen player knows that gaming is not a child's play anymore.
The toys (if you like to call them so) use various technologies,
including GPS, motion tracking, large-scale video
projection and Bluetooth. Game developers are coming out
with bold ideas and discerning players are ready to try and
splurge their dollars on the best in the market. The E911
directive and the rise in distribution of GPS-enabled handsets
introduced the idea that location is the next big thing. The
challenge for the developers remained how to milk the 'location
phenomenon' to enhance the gaming experience. Geocaching,
a real world treasure hunt and Pac-Manhattan, a
real-world version of 1980's video game sensation Pac Man
are the examples of a 'little' variation in the traditional
gaming.
Location Based Gaming is a means of playing a video game
using technology like Global Positioning Satellites (GPS) that
combines player's real world with a virtual world on the handset.
The physical location becomes part of the game board
allowing the player to interact with his/her physical environment.
Players move through the city with handheld or wearable
interfaces. Sensors capture information about the players’
current context, which the game uses to deliver an experience
that changes according to their locations and actions. In
collaborative games, this information is transmitted to other
players, on the streets or online.
LBG might include tracking a phone as it moves through a
city during a treasure hunt, changing the weather in the game
to match the weather in the players’ location, or monitoring
players’ direction, velocity and acceleration during a highintensity
“fight”. The location technology also enables bonus
features like challenging players close to one’s location for the
ultimate fight or seeing comparative scores by vicinity. The
net result is a game that interleaves a player’s everyday experience
of the city with the extraordinary experience of a game.
But the success of any new concept depends on its being
commercially viable. Throwing light on the issue LBG expert
Ricardo Cruz, YDreams says "Due to the E911 issue, all the
carriers are now making available location technologies on
their network. The industry became more aware of location
based services and of course the need to monetize on their
investment, not to mention the enormous growth expected
for the next years. Location is available through A-GPS
(when supported by the network) and GPS enabled phones.
As the game is still in the final stages of development we’re
still studying the possibility of integrating other network
based location technologies into it."

When Sony added GPS functionality to its flagship gaming
console, PSP, it raised the bar for the designers. Nintendo, X
box, Gizmondo and many others were quick to follow the
suit. Now the gaming software developers are expected to
come up with games that blur the edges between the virtual
world and the real one. Of course, enabling global positioning
technology will also materialize the idea of integrating standard
navigation features and geo-tagging in gaming devices,
but their survival will hugely depend on the ultimate gaming
experience they are expected to deliver.
Market research firm In-Stat defines new market environment
as an "ecosystem for location services". And a realitycheck
compels us to believe 'yes it is'. But the big question
remains will LBG hit the right chord? Meanwhile gaming
companies try to score on competitors by dishing out original
innovations. Some of them include the following:
WALL STREET FIGHTER
The latest
from
YDreams
Wall Street
Fighter,
powered by
Knowledge-
Where’s
Location
Application
Platform
(LAP), is a
location-based game (LBG) where the
world of business works as the backdrop
for some fun fighting antics.
The objective of the game is to make it
to the top of the business food-chain by
fighting everybody at the Bonds Office.
The location based features include
Location-based scenarios that change
with your real location, multiplayer
game that allows the player to challenge
players close to his/her location for the
ultimate fight and location-based rankings
that shows comparative scores by
vicinity. The game was a finalist in the
NAVTEQ LBS challenge under Entertainment
& Leisure Applications
category.
CAN YOU SEE ME NOW?
Performed by
Blast Theory, a
UK based
adventurous
artists groups
using interactive
media,
Can You See
Me Now? is an
artistic performance
in the form of a game in
which online players are chased across
a virtual city by three performers who
were running through the actual city
streets.
The concept for CYSMN is a chase
game, played online and on the streets.
Blast Theory's players are dropped at
random locations into a virtual map of a
city. Tracked by satellites, professional
runners appear online next to your
player. The runners use handheld computers
showing the positions of online
players to guide them in the chase.
Online players try to flee down the virtual
streets, send messages and
exchange tactics with other online players.
If a runner gets within 5 metres of
you, a sighting photo is taken and the
game is over.
Can You See Me Now? won the Golden
Nica for Interactive Arts at the 2003
Prix Ars Electronica and was nominated
for a BAFTA Award in 2002.
SWORDFISH AND TORPEDO BAY
Blister, a wholly owned subsidiary of
Canadian firm KnowledgeWhere Corp.
published location-based game called
Swordfish on the Bell Mobility network
across Canada in July 2004 and later on
Boost Mobile. To play Swordfish, a
location-based fishing game, the player
uses his/her mobile phone to find virtual
fish and go fishing. Using Global
Positioning Systems (GPS), Swordfish
simulates a deep sea fishing experience
on a mobile phone turning the players
real world into a virtual ocean. The
player has to move around to play this
game.

Using GPS technology in the mobile
phone, the player's position is determined
via a fish-finder so that the player
can see where the nearest school of
virtual fish is located in relation to
his/her current position. The fish finder
also features navigational assistance by
providing the direction of the closest
school of fish and an optional localized
street map of your current location
with virtual schools of fish.
Also by Blister Torpedo Bay is a location-
based naval battle game in which
the player uses mobile phone to shoot
various aircraft carriers, destroyers and
submarines. The game uses Location
Application Platform (LAP) that allows
users from multiple carriers and
multiple networks to interact within the
same gaming environment. To tackle
the problem of GPS and A-GPS signal
fading Torpedo Bay implements
predictive positioning algorithms that
improve the accuracy and availability of
GPS locates within problematic areas.
Apart from that the game uses real map
data to assist in the locating of enemy
ships, weapons, and health.
TOURALITY
Currently available
in Austria,
Tourality is
mobile game
that combines
sporty outdoor
activity with virtual
gaming
experience. The
challenge before
player is to reach geographically
defined spots in reality as fast as possible.
Player's movement directly influences
the gaming progress. To play
Tourality the player would require a
mobile phone that supports Java and
Bluetooth GPS receiver. The player will
also require an internet connection
(GPRS/UTMS connection) of the
mobile network operator.

The player equipped with a mobile
phone and a Bluetooth GPS receiver
has to reach spots before his/her opponents.
A spot is a certain point on a virtual
map that the player has to reach in
reality. The player's real position is
transmitted from the Bluetooth GPS
receiver to the player's mobile phone
and is shown on the display. Tourality
shows the position of all participating
players as well as the spots to reach on
the player's mobile phone. The player
will know the spots still to reach and
their location.
Will this scenario trigger a change
where we can expect refreshing gaming
innovations distinct from big-screen
wonders and high-resolution displays?
We have to wait a little longer for an
answer. But one thing can definitely be
zeroed upon is that, in-spite of LBG
having a tough time taking-off, many
big players as well as new start-ups are
ready to stake on what they believe is
the future of video-gaming.